Projects
Real-Time Soft Shadows
This was my Master's Thesis. I implemented a method for displaying soft shadows in real-time. I produce the shadows via raycasting of a sparse voxel representation of the scene. The rays jittered temporally and the result of different frames is combined for a smooth result.
Stickmen Frenzy
Stickmen Frenzy was a small game I developed in a team of four during a pracal cours at the university. The player needs to make as much points as possible by destroying enemies without being killed.
Terrain Visualization (CUDA)
This was my Bachelor's Thesis and a Guided Research. I transferred an existing terrain visualization written in normal pixel shader to CUDA, added soft shadows and added atmospheric light color.