Sebastian Kümper

MS Informatics: Games-Engineering

Projects


Real-Time Soft Shadows

Real-Time Shadows

This was my Master's Thesis. I implemented a method for displaying soft shadows in real-time. I produce the shadows via raycasting of a sparse voxel representation of the scene. The rays jittered temporally and the result of different frames is combined for a smooth result.

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Stickmen Frenzy

Stickmen Frenzy was a small game I developed in a team of four during a pracal cours at the university. The player needs to make as much points as possible by destroying enemies without being killed.

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Image

Terrain Visualization (CUDA)

Terrain

This was my Bachelor's Thesis and a Guided Research. I transferred an existing terrain visualization written in normal pixel shader to CUDA, added soft shadows and added atmospheric light color.

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